Stay Calm and Keep Shooting
The Pace of Things
Time is money, even in microbudget (or perhaps especially so). If you take too much time getting it in the can, you’re burning meager resources, and tempting the labels of pretentiousness and egotism. But if you move too fast, you can get sloppy and destroy any chance of rising above the dreck and challenging the attitudes and preconceptions that many bring with them to the screening of a microbudget film.
I’ve been at both ends of that spectrum. But mostly, I have been accused of moving TOO fast. I learned on the run, trying to please producers who gave me little to nothing and expected results yesterday. It’s the groove I fall into whenever I am on a movie set. Yet I look back now and cringe at some of the sloppy details, most of which could have been fixed while keeping on schedule and budget if I had taken a moment to step back and look at it coolly.
Of Price and When
The pace of your shoot is heavily determined by budget and deadline. Many of the short films I make now are for timed competitions (see Ron Ford’s Microbudget Blog, July 4, 2015), a challenge I find especially stimulating and feel particularly suited to, given my background. In those cases, shooting fast is everything. But still, without taking care and time to get good sound, images and performances, the project will have little chance of taking home awards.
Even if yours is a personal project, and costs you nothing but your time – that is, even when there is no incentive to move more quickly – there must be some sort of urgency to the pace of the shoot, lest cast and crew people become bored and move on to other projects. I’ve been there, too. One project I acted in in the early 2000s was never completed, and can never be now, though we would love to. We’ve all changed too drastically. – That is a tragedy.
Hurry Up and Slow Down
The only really answer to the question of how quickly or slowly to shoot your project is to strive to make the best movie you can, under any given circumstances. In other words, go in prepared, do your homework, take your time on the set, and try to get it right. But keep an eye on the clock. – Oh. And try not to panic.
Remember: Sound. Lighting. Performance. Those are what count. No matter how special your effects are or how revolutionary your ideas, if those basics aren’t up to snuff, nobody will give a damn.
NOBODY. WILL. GIVE. A. DAMN.